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We were here forever platforms
We were here forever platforms







If you need to have a lengthy conversation about the puzzles, you’ll need to learn to say “over” after you’re done speaking or come up with another verbal signifier. Each person has a radio they can use to talk to their partner by pressing a button, and, like real walkie-talkies, you can’t talk over one another. The walkie-talkie mechanic gives We Were Here Forever a unique feel to other puzzler-em-ups while serving as a fun, albeit simple, way of communicating. The issue is that they’re few and far between. Some are excellent, with the gravedigging key hunt and the whodunnit-esque church pew seat problem standing out as highlights.

we were here forever platforms

That’s not to say all of the puzzles are bad. They aren't engaging in the brain teaser in any meaningful way. It requires that the game trusts both players can deduce solutions on their own while collaborating on the bigger picture, but We Were Here Forever often feels heavily skewed to one side for many of its rooms.Īll too often, puzzles feel unbalanced: one person solves several aspects while the other acts simply as the muscle, moving pieces from place to place. Obviously, balancing a co-op puzzle game takes a bit of work. The issue with the core aspect, however, is that the puzzle quality is mixed. It’s a shame too because outside of the technical issues, We Were Here Forever is a pleasant enough puzzle game, even if many of its ideas feel a little underdeveloped.Ī first-person puzzle-em-up, We Were Here Forever is packed to the brim with co-op puzzles that typically have two players in two different areas needing to communicate to solve each side of their problem. I expect some of these glaring issues to be fixed in early updates, however, it’s worth pointing out that developer Total Mayhem Games certainly has its work cut out for it. Outside of softlocks, other bugs are rampant, manifesting as simple visual issues or biggest roadblocks like save file corruption that prevents you from hosting game sessions. When it happens multiple times in a row, the true challenge of We Were Here Forever begins to transform from brain-teasing puzzles to a test of patience. Both players must navigate the menus to reestablish a connection. When one player gets hit with a bug, it means ending an entire session. Softlocks were the biggest threat my partner and I faced. We held our breath with each loading zone for fear of infinite loading screens or the sudden inability to interact with doors and other means of progression. Unfortunately, my time with We Were Here Forever was packed with enough major bugs to make the 1.0 version of Cyberpunk 2077 blush. A bug here and there is to be expected - even in finished builds. Oftentimes, it makes sense to not comment on these hiccups if you can trust a studio can address them in the finished product. When reviewing a game pre-release, you’re likely to encounter a bug or two that will be ironed out before the finalized version.

we were here forever platforms

We Were Here Forever Review: A Head Scratcher

we were here forever platforms

To be clear, there are some moments of genuine genius hidden in We Were Here Forever, but the experience is hampered by far too many one-sided puzzles and a buffet of game-breaking bugs causing softlocks, crashes, and an early instance of save file corruption. That said, its elements rarely work in tandem to create a truly extraordinary puzzle game. There’s plenty to like about We Were Here Forever from its great atmosphere and the series’ staple walkie-talkie mechanic to the fact it’s an exclusively cooperative experience, which seems to be something of a dying breed in the current landscape.









We were here forever platforms